Role: Art Direction, Game Dev, Cabinet Art

Game Art/Sound

I designed both the overall game art/direction as well as the sound for VMO.

****My process involves initial sketches on Procreate and Illustrator before applying sprite effects on Photoshop and cleaning up the assets to export. I then created simple background animations on After Effects of the assets and exported the final as a looping mp4 on the Unity file.

I composed three tracks for VMO on Ableton, one for the main screen/item selection, the actual gameplay screen, and the fortune result screen. The tracks are each about 30 second loops, using Serum 2 for sound design. I tried to fuse a medieval-dance sort of genre with the theme of the soundtrack.


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https://drive.google.com/file/d/1_DDSuF7zDVl1Hibrycmv3Zbpf8m6GQi6/view?usp=sharing

Game Dev

I contributed along with Noora on parts of the game development. Noora started off with the beginning concept of the game and layout of how it would be played. Before the original playtest, I used Claude Code to try to add more details like glowing text on certain parts to make it look more polished. I just want to clarify that this did not effect the gameplay during the playtest that day, the Teensy controller just wasn’t working.

After the day of the playtest, Noora and I brainstormed new ideas to make the game more interesting since the movement felt unrealistic. We decided to make the UI look more like a maze, so I converted the initial floors from the previous art background into traps and turned them into obstacles to make it look more challenging and engaging for the player based on feedback from the game test.

https://drive.google.com/file/d/1JP-ZkljEJEzi2x83XDpIxqXAHr_zLLM9/view?usp=sharing

Cabinet Art

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I printed out stickers and painted the cabinet. We initially wanted to wrap the cabinet with vinyl, but found it too challenging so we took it off and just kept the purple paint for the final piece.

Final Thoughts

The team just got too busy in the end so we weren’t able to connect the receipt printer in the game. I’m taking back the cabinet and will try to get it working this summer, and then take it back to ITP for better documentation of it working.